-40%
White Wolf RPG Bundle 5.82 Value 10 Titles (White Wolf Game Studio)
$ 36.95
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Description
Hunting Ground: The Rockies [WW30200]Homeland of the Wolves
It's a place of refuge, a territory where the Tribes of the Moon hold strong. Wolves run on four feet through mountain forests, and on two through urban landscapes. But even this place of refuge has its own dangers, horrors revealed only by the light of the full moon. Werewolves are not the most dangerous things that breathe the night air.
Mountains by Moonlight
Hunting Ground: The Rockies details the Colorado Rocky Mountains as a setting for Werewolf: The Forsaken™. This book comes complete with characters, background information and huge numbers of plot hooks, as well as a long look at the spiritscape of the region. Play through the sample story provided, or any of hundreds more possible. Make this land your own.
Coteries [WW25100]
Strange Bedfellows
The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands of nightly unlife?
Trust Doesn't Come Easily
Coteries examines the "family unit" of Kindred society. Broken down by sect and clan relations, this book sheds light on how groups of disparate vampires set aside their differences (or nurse grudges) to protect themselves against the hostile world in which they exist. Sometimes, only your fellow Kindred can protect you from the darkness, but trusting them to do so is a dangerous proposition in itself.
Witch Finders (Hunter: The Vigil) [WW55554]
Suffer Not the Witch To Live
With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant.
A Character Book for Hunter: The Vigil™
• A long look into the history of the struggle between hunters and witches, laden with story hooks.
• Three new compacts and one new conspiracy: the liar-brotherhood of the Knights of Saint George who perform rites from their Goetic Gospels
• Several new advantages for hunters when in battle with mages, including new Tactics and Endowments
• A look at Philadelphia from the perspective of the war between hunter and sorcerer.
DragonMech: The Shardsfall Quest [WW17601]
You Can Save The Planet
A moon meteor streaks from the sky, shattering into multiple pieces as it enters the atmosphere. On each shard is part of a mysterious temple dedicated to a lunar god. You must locate all the temple fragments before whatever's inside can spread. But the fragments are spread over a wide area - and you're not the only one looking for them...
But Only Your Mech Can Save You
This DragonMech adventure introduces players to the basic concepts, factions, and rules of DragonMech. Over the adventure's four episodes, characters encounter the world's three largest powers (the Stenian Confederacy, Legion, and Irontooth Clans), and are introduced to the game's major themes of mechs and lunar invasion.
Designed for use with DragonMech, The Shardsfall Quest includes:
A complete adventure that introduces players to the world of DragonMech, including the Stenian Confederacy, the Legion, lunar creatures, and the Irontooth Clans.
The full legend of the starshards, ancient and powerful artifacts of prophecy that could bring peace to the world.
New feats, new mechs, and new creatures for use in your DragonMech game.
Everquest Realms of Norrath Freeport (Sword & Sorcery) WW16510
Everquest Role Playing Game Luclin [WW16512]
Everquest II Role Playing Game:PLayers Guide [WW16550]
Exalted Houses of the Bull God
Paperback [WW08828]
We Have Been Slaves too Long
Proud and skillful warriors, descended from a war-god by blood and marriage, the inhabitants of Harborhead have never been easy for the Realm to govern. These unExalted persist in slaveholding, and the Cult of Ahlat has prospered for centuries despite the stern warning of the Immaculates. Now, with the disappearance of the Empress, the people of Harborhead turn to conquest.
We Serve the Realm No Longer
Houses of the Bull God details Harborhead, a nation already straining against the Imperial tether when the Empress vanished. Now at the height of the Time of Tumult, the people of Ahlat will not be denied. Houses of the Bull God details the country, the Imperial Concession in Yane, the gods of the area, Ahlat and his Celestial retinue and the proscribed Court of the Orderly Flame.
Gamma World: Beyond the Horizon (Gamma World d20 3.5 Roleplaying Game)
Paperback [WW17255]