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Player's Guide (Changeling: The Dreaming Core Rules 1996 White Wolf WW7100)

$ 11.61

Availability: 16 in stock
  • Brand: White Wolf
  • Return shipping will be paid by: Seller
  • Format: Trade Paperback
  • Item must be returned within: 30 Days
  • Refund will be given as: Money Back
  • Publication Year: 1996
  • Condition: Very Good (VG) - The copy has some abuse, but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
  • Language: English
  • Character Family: Changeling: The Dreaming
  • All returns accepted: Returns Accepted

    Description

    Changeling: The Dreaming Players Guide Creatures of the Dreaming We are creatures of the dream. Without imagination... without passion... we are nothing. - Lady Sierra, House of Gwydion The Realm of Dreams The Changeling Players Guide is an essential reference for players and Storytellers alike. By expanding the possibilities of the fae, and introducing a whole new culture, the Changeling Players Guide reveals a font of new possibilities for creative roleplaying. Herein you will learn new secrets behind the origins of the nine kith. Discover the 13 kith of the Nunnehi Nations. Delve into the secrets of new Arts, and explore new Legacies and Backgrounds available to all Kithain. The Changeling Players Guide includes: Expanded rules for casting cantrips - without cards; All-new Merits, Flaws, Legacies, and Abilities; Detailed information on playing Nunnehi characters - the Native American changelings. Players Guide is a 190-page core rulebook for players and storytellers to utilize in their character's creation and story development for Changeling: The Dreaming storytelling games of horror. Published by White Wolf Publishing 1996 WW7100 ISBN: 1-56504-701-X Softcover 190 pages Condition VERY GOOD Previously owned. Book has considerable wear to cover facings with scuffing, scratching, creasing, and indentations. Page edges have light wear from use, but pages are tight, white, and unmarked. Please view actual scans.
    Player's Guide (Changeling: The Dreaming Core Rules 1996 White Wolf WW7100)
    Player's Guide (Changeling: The Dreaming Core Rules 1996 White Wolf WW7100)
    Click images to enlarge
    Description
    Changeling: The Dreaming
    Players Guide
    Creatures of the Dreaming
    We are creatures of the dream. Without imagination... without passion... we are nothing.
    - Lady Sierra, House of Gwydion
    The Realm of Dreams
    The Changeling Players Guide is an essential reference for players and Storytellers alike. By expanding the possibilities of the fae, and introducing a whole new culture, the Changeling Players Guide reveals a font of new possibilities for creative roleplaying.
    Herein you will learn new secrets behind the origins of the nine kith. Discover the 13 kith of the Nunnehi Nations. Delve into the secrets of new Arts, and explore new Legacies and Backgrounds available to all Kithain.
    The Changeling Players Guide includes:
    Expanded rules for casting cantrips - without cards;
    All-new Merits, Flaws, Legacies, and Abilities;
    Detailed information on playing Nunnehi characters - the Native American changelings.
    Players Guide is a 190-page  core rulebook for players and storytellers to utilize in their character's creation and story development for Changeling: The Dreaming storytelling games of horror.
    Published by White Wolf Publishing 1996
    WW7100
    ISBN: 1-56504-701-X
    Softcover
    190 pages
    Condition
    VERY GOOD
    Previously owned.
    Book has considerable wear to cover facings with scuffing, scratching, creasing, and indentations.
    Page edges have  light wear from use, but pages are tight, white, and unmarked.
    Please view actual scans.
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    About Us
    Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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    GRADING SYSTEM
    I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
    New
    - The copy is direct from publisher.
    Mint
    (Like New) - The copy is not direct from publisher but looks like new.
    Very Fine
    (Near Mint) - The copy has been lightly used but is crisp and without flaws.
    Fine
    (F) - The copy has been well cared for; all pages intact with no stray markings. All noticeable defects noted in description.
    Very Good
    (VG) - The copy has some abuse but all pages are intact with very few signs of previous use and still serviceable for continued use. All noticeable defects noted in description.
    Good
    (G) - The copy has been used but is still a serviceable copy. Major flaws are noted.
    Fair
    (F) - The copy has been used to the detriment of future use. Detriments are noted in description.
    Poor
    (P) - The copy has been severely abused and may not be suitable for further use. Use recommendations will be suggested.
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