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Chaosium Call of Cthulhu 5.6-6th Ed Tatters of the King EX
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Tatters of the King EX
Item Description
Chaosium Call of Cthulhu - Adventures & Modules Chaosium 5.6-6th Editions Tatters of the King (EX)
Manufacturer: Chaosium
Product Line: Call of Cthulhu - Adventures & Modules Chaosium 5.6-6th Editions
Type: Softcover
Code: CAO23104
Copyright Date: 2006
Author: Tim Wiseman
Page Count: 232
Product Description:
Hastur's Gaze Gains Brief Focus Upon the Earth
IT IS OCTOBER 1928. London is the capital of an empire covering a quarter of the globe and governing one quarter of the human race. The people busy themselves with concerns of politics and government, finance and production, work and recreation. How fragile things are. What ignorance there is.
There are those who engage in different pursuits — who would see an inhuman power come to Earth such that it would make mundane activity seem like a last twitch before dying.
Over this winter its taint emerges: the sensitive and the weak feel it first. Few know the source, but some welcome it unconsciously — finding in it an unexamined thrill. Artists’ work is strangely influenced, and they mine this vein of creativity. Many exhibitions this season feature similar images: a social gathering gripped by repressed panic; a lake or marsh cloaked in mist; a presence just off-canvas. New fiction and theatrical releases offer scenes of upheaval and confusion that never reach a climax. Séances and mediumistic exhibitions bring untoward results and end in disruption. Others feel new lines of communication opening; some claim God is talking to them.
All feel the lure of the stars.
TATTERS OF THE KING is a Call of Cthulhu campaign suitable for four to six investigators: ideally one should be a psychoanalyst or alienist and published in this field, and one or more of the others should be involved in the creative arts. It is convenient if the investigators live in or near London, but one or all can be foreign-based if they are prepared to travel to Britain to address events. Detailed advice on options for involving the player characters is provided.
CONTENTS
Introduction & Orientation
• Overview of the Campaign
• Hastur and His Influence
• Plot and Plotters
Prologue: Opening Night
• Starting the Story
• Presenting the Play
• Summary to the Prologue & Cast Stats
BOOK I: THE MADMAN
1. The Madman
• Interview With Dr. Highsmith
• News Coverage of the Roby Murders
• The St. Agnes Asylum
• nvestigating a New Murder
• Chapter Summary
2. A Walk in the Park
• Michael Coombs
• Dr. Trollope at Home
• Investigation Options
• Chapter Summary
3. Springer Mound & The Canal
• Clare Melford
• The Killing
• Lawrence Bacon’s Story
• Wilfred Gresty’s First Letter
• Bacon’s Death
• Chapter Summary
4. The Flight North
• Alexander Roby’s Release Hearing
• Bacon’s Obituary
• Edward’s Final Plans
• Inverness
• Chapter Summary
5. To Walk on the Earth in Carcosa
• Carcosa In Play
• The Encounters
• Hastur’s Arrival
• The Fate of Cannich and Beyond
• Chapter Summary
BOOK II: BRITISH GODS
6. Talk of Goatswood
• Gresty’s Arrest
• Interviewing Gresty
• Chapter Summary
7. Nug’s Farm
• The Bus to Clotton
• Hillary Quarrie
• The Farm
• The Attack
• Leaving the Severn Valley
• Chapter Summary
BOOK III: THE UPPER HOUSE
8. The Brothers of the Yellow Sign
• Arriving in Milan
• The Brothers of the Yellow Sign
• The Navigli and the Bookshop
• Interview with Villiers
• The Angel Attacks
• The University: a Mention of Drakmar
• Chapter Summary
9. The Viceroy of India
• Running the Ship Sessions
• Events On-Board
• Drama on the Bombay Dock
• Chapter Summary
10. A Thousand Miles
• The Guide
• Tracing the Italian Expedition in Bombay
• Leaving Bombay
• Entering Nepal
• Across the Border
• Chapter Summary
11. To Drakmar
• The Party’s Progress
• Eighteen Days to Drakmar
• A Firefight
• Chapter Summary
12. The Upper House
• Exploring the Caves
• The Horror From the Hills
• The Plateau of Leng
• The Upper House
• The King in Yellow
• Stopping the King in Yellow
• Aftermath
• Chapter Summary
Appendices
A: Timeline to the Start of the Campaign
B: Projected Timeline from Start of the Campaign
C: Timeline for the Italian Expedition
D: Dreams, Visions, Intrusions
E: Running the Campaign
F: Notes on London
G: Bibliography, Sources, and Inspirations
H: Player Handouts
Index
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